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2024_Sandbox F/X_Reel

2024_Sandbox F/X_Reel

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2024_Sandbox F/X_Reel

2024_Sandbox F/X_Reel
2024_Sandbox F/X_Reel
03:26
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2024_Sandbox F/X_Reel

Sandbox F/X - Gretel and Hansel
02:00
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Sandbox F/X - Gretel and Hansel

Sandbox F/X - Child's Play
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Sandbox F/X - Child's Play

Projects

Projects

About Us

About Us

Sandbox FX is an award-winning VFX Studio located in Kingston, New York.  Founded in 2003 by vfx supervisor, John Nugent, our studio specializes in on-set vfx supervision and high-end 2D and 3D work-flow for feature films and episodic television. The Sandbox team consists of accomplished vfx artists and filmmakers with extensive industry experience and connections. Our unique international collaboration with BigHug FX allows us to offer interesting tax incentive opportunities for savvy clients.  Let us bid on your next project.

WHY SBX F/X?

 

Remember Lincoln Logs? Remember when Legos didn't come in kits?  We still believe in the value of those fundamental toys for their creative inspiration. Oh, we have all the latest bells and whistles - who doesn't love new toys? But just like our name implies, we find some of the best creative solutions are discovered when we get back to the basics. Tried and true techniques that have become essential elements in "John's special bag of tricks" for outside the box problem solving.

KEEP IT SMALL

 

Staying small has been our successful strategy for 21 years. Our core team has numerous industry contacts and along with a unique partnership with BigHugFX (Munich) we have the foundation to build and customize our team to any project. This makes us flexible and efficient and that translates into smart economics. Just like VFX, talent isn't always where you expect to find it, and in fact, our award-winning artists blend into our idyllic environment and make it work for them. There is a quality of life here in upstate New York that not only satisfies us personally, but infuses our work process.  And it turns out, it's the best effect ever - to work in VFX and have a life too.

John-office-screen-001

JOHN NUGENT

SENIOR VISUAL EFFECTS SUPERVISOR

A classically trained artist with experience in computer illustration, John began his career in visual effects in the early 1990's with an emerging east coast visual effects group. During this time, John contributed to such features as: Starship Troopers, Eraser, and Judge Dredd.

 

Relocating to California's Bay Area in 1997, John’s work played a key role in the creation of Vincent Ward's painted world sequence in the film What Dreams May Come and the cutting edge visual effects of the Wachowskis' hit The Matrix. Both films earned Academy Award Oscar's for best Visual Effects.

 

John then traveled to Wellington, New Zealand in 1999 where he served as the compositing supervisor for the Lord of the Rings trilogy. His string of Academy award winning visual effects work continued, as did his wealth of visual effects experience. During this exciting time, John realized that recent advancements in technology would make it possible for the digital component of visual effects to be done from almost anywhere.